But let's move on to stuff not covered in Gloomhaven updates. For starters, how's the new game coming along?
It's going great. It has been a difficult and tumultuous road, but I have finally arrived at a design that I am very happy with. Like, very, very happy. The design still requires a lot of balance, and there are some edge-case situations that require
elegant solutions, but that's where larger-scale testing comes in.
That's right! I am nervous and excited to announce the start of blind testing for my new project. If you'd like to participate, go ahead and make your way over to
the play testing survey and fill it out.
Oh, you want to know more about the game before you
fill out the survey? Fair enough. Basically, it is a game about the original construction of the city of Gloomhaven. Very much Euro in design, it is a competitive game of city-building, tile placement, worker placement, and auctioning. Each player controls different basic resources, so all players must work together to create more advanced resources and deliver them to different building on the map, all the while making sure they get the largest credit for the
construction.
Oh, you want to know the name of the game? Yeah, that makes sense. Everything feels more real when you can give it a name. I'm not 100% happy with the name, but right now I'm calling it "Founders of Gloomhaven." We'll see if it sticks. I am certainly open to suggestions.
Other than that, I've been working on some extra content for Gloomhaven that I'll be releasing in PDF form sometime after the game is released, but you'll just have to wait to see what that will be. One of the goals of it, though, is just to encourage players to toy around with the system
and come up with their own content.
I think that's about it, though. See you at Essen Spiel!