What does this mean for Cephalofair Games
moving forward, though? Well, simply put, it means I get to keep doing what I'm doing, which is the best possible outcome. I started making games because I was getting really tired of working in physics, and Gloomhaven's success means that I am justified to continue working in this field instead of getting a real job.
So there's a lot of cool stuff on the horizon. We've got the nameless area control deckbuilder that was nearly brought to completion a year ago before I started working on Gloomhaven in earnest. We've got a sci-fi worker placement game that is kicking and screaming to get out of my head and onto a board. Plus everyone can't seem to stop asking for Gloomhaven expansions, despite being 8 months out from even playing the original
game.
It's an exciting time, but obviously those are thoughts for the future. We need to put Gloomhaven to bed first and that is going to be quite a large undertaking. There is still a lot to do, but we've got a few months to do it. After that, I'll take some time to contemplate what's
next.
Also, just because I find them interesting, here are some links to various podcasts I was on this last month. They're mostly about Gloomhaven, but you'll find plenty of personal insight into my life, as well, if you are at all into
that: