Gloomhaven!
What I am losing sleep over is the development of Gloomhaven, which is coming along very well, in a slightly overwhelming fashion.
First of all, WOW. What a huge response to
the play testing survey! So many people were interested in helping out that I’m having trouble keeping up with everyone. Well, actually I’m not keeping up with everyone. If you filled out the survey, and I haven’t emailed you yet, I apologize. You’re on the list, and I promise I’ll get to you eventually.
Those play testers that I have been working with, though, have been tremendously helpful in improving the game in ways I didn’t even realize needed improvement. There’s a lot more to be done, but we’ve already made great strides in making the game more accessible and fun to play.
However pumped I am about the game play, though, I must say I am equally pumped about the character art I’ve been receiving over the last month. I know there’s been some mixed feelings about the art in Forge War, but this new artist, Alexandr Elichev, is just hands-down amazing. His work is simply beautiful, and I can’t wait to show more of it off.
In fact, in the next week or so I’ll be sending out another letter titled “The Races of Gloomhaven” so that you can get a better feel for the game world and get a look at some more of Alexandr’s wonderful art.
I’ve also hired a sculptor to start working on miniatures for the game based off of Alexandr’s art. I had been on the fence about including miniatures in Gloomhaven for a while, but decided to just take the plunge and see what happens. I’m pretty confident it will work out well.
I think that’s about all going on on my end. I hope you had a good International Tabletop Day last week. I got to play some Camel Up, Glass Road, Mage Knight, Cash &
Guns and One Night Ultimate Werewolf, and I thoroughly enjoyed…most of it.